“Go see it! You will be amazed and enthralled!”
"The detail and precision that went into the show’s visual displays were nothing short of astonishing."
FRAY Studio Helped Glass Animals brought Dreamland to life at the Brooklyn Mirage by creating a real-time environment in Unreal Engine 5 for the venues 15,000 pixel wide immersive screen.
Dreamland.IRL brought the campaign artwork to fans in a way that they had not previously experienced. FRAY collaborated with the band, production designers (Cassius Creative) and lighting director (Alex Noel) to create an evolving Unreal environment that could be completely controlled from the lighting desk and be linked up to existing programming.
Over 110 elements of the scene were controlled by the lighting desk; from light positions and camera movements through to how much cereal was falling out of the bowl.
Read more about the process of making the show here.
Scene Creation: Adam Young & Norvydas Genys
Production Design: Cassius Creative
Lighting Director: Alex Noel
Real-time Video Design: FRAY Studio
Production Management: Simon Lutkin
Tour manager: Tom Allen
Disguise and Unreal integration: 4Wall
Photos by: Chris Lavado